I help VC-backed founders in complex, regulated industries find the real product problem before they burn the runway.
30+ years in UX strategy and product design for B2B and enterprise products
Microsoft · Nokia · Capital One · Bayer Crop Science
Climate (Bayer Crop Science): Director of UX: led a team of 25 designers, strategists, and researchers. Capital One SBB: Small business enrollment flow lifted from 26% to 92% completion. Capital One SBB: 350% improvement in overall customer journey through the application.
Where adoption failure has real consequences: Fintech · Agtech · Climate tech
About Me
UX Strategist and Enterprise Product Designer
Simon Carney is the founder of Consortium UX, a boutique UX strategy consultancy based in San Francisco. He has spent over thirty years designing products for Fortune 500 companies, including Microsoft, Nokia, Capital One, and Bayer's Climate Corporation, before building Consortium UX to focus on a problem he kept watching early-stage companies get wrong: misdiagnosing the product experience before burning through their runway.
He has been on both sides of the acquisition table: three times acquired, and many more times the first hire brought in to manage the integration aftermath. That experience is what shaped the diagnostic instinct he brings to the work.
He works with VC-backed founders in complex, regulated industries like fintech, agtech, and climate tech, where the stakes of a wrong diagnosis are measured in wasted quarters and lost enterprise pilots, not redesign costs. His clients don't need a builder. They need someone who has been inside the machine at scale and can tell them what is actually broken before anyone writes a line of code.
Simon is based in San Francisco.
Why Founders Misdiagnose Their Product Problems
The founders I work with are smart. They've done the research, built the roadmap, and landed the meetings. What trips them up isn't ambition or effort. It's that they solved the wrong problem. They built an answer to the question they understood instead of the one their enterprise buyers were actually asking.
I've seen this from the inside. At Capital One, I rebuilt a small business enrollment flow that was completing at 26%. We found the real problem (it wasn't the UI) and got it to 92%. At Climate Corporation, I led the design of tools that thousands of farmers depended on to make decisions that affected their livelihoods. The complexity was real. The cost of misunderstanding the user was real. That experience is what I bring to every diagnostic conversation.
I am not a neutral party. I will tell you what I see, including the things that are uncomfortable to hear. That is the job.
Experience
Where I've Worked
Over thirty years across five industries, from consumer internet in the late 1990s to founding Consortium UX. The companies below represent the sectors where Simon has shipped products, led design teams, and solved complex adoption problems.
Fintech: Capital One · World Savings
Agtech: Climate Corporation / Bayer
Tech & Platform: Microsoft / MSN · Nokia · Hearsay Social
Advertising: Publicis Dialog · Godfrey Q & Partners
Career Timeline
Founder and Principal UX Strategist
Consortium UX · San Francisco, CA · Sep 2024–present
Boutique UX strategy consultancy serving VC-backed startups in complex, regulated industries. Diagnostic-led approach: identify the real adoption problem before any design work begins. Client verticals include fintech, agtech, and climate tech.
Director of User Experience
Climate Corporation / Bayer Crop Science · San Francisco, CA · 2023–2024
Promoted to Director of UX following five years across the organization. Led UX strategy across the Climate digital platform and directed a team of 25 UX designers, strategists, and researchers. Climate tools were used by farmers across the United States to manage crop planning, risk, and financial decisions at scale.
Senior Manager, UX Strategy and Research
Climate Corporation / Bayer Crop Science · San Francisco, CA · 2020–2023
Led UX strategy and research for the Climate platform's core product experience. Directed design activities and cross-functional team workflow to develop concepts aligned to customer goals and company KPIs across one of the largest agricultural data platforms in the US.
Senior UX Design Manager
The Climate Corporation / Bayer Crop Science · San Francisco, CA · 2018–2020
People manager and design lead for the Retail segment of the Climate product. Oversaw a cross-functional UX team delivering experiences for a non-traditional, high-stakes agricultural user base: farmers making real economic decisions on real land. The work required dismantling twenty-five years of conventional product design assumptions to serve users for whom software failure has consequences that go well beyond inconvenience.
Senior UX Design Manager, Small Business Banking
Capital One · San Francisco, CA · 2016–2018
Led a full-stack UX design team of seven (three UX designers, a visual designer, a research resource, a content designer, and a prototyper) focused on the small business digital application process. Rebuilt the enrollment flow from 26% to 92% completion by diagnosing a problem that was not interface-level. Delivered a 350% improvement in overall customer journey through the application. Integrated the design team's work across operations, risk, fraud, and customer experience, removing the wall between product design and the business consequences of the product.
UI/Visual Design Manager
Hearsay Social · San Francisco, CA · 2012–2015
Owned the full visual direction of a B2B SaaS application serving insurance and wealth management sales teams, a product that aggregated multiple social media platforms into a single, consistent interface. Led a complete information architecture redesign of the core product, set the visual language for Android and iOS, and managed a team of three direct reports through three large-scale releases that eliminated accumulated interface technical debt. Every initiative completed during this tenure was adopted into the product and served as the foundation for the work that followed.
Senior Visual Designer / UX Designer
Nokia · San Francisco and Sunnyvale, CA ·2009–2012
Created the visual language and style for third-party social apps (Facebook and Twitter) on MeeGo and Symbian platforms, and for Nokia Games Services including N-Gage and Ovi Games. Applied brand guidelines across PC Web, Mobile Web, and Mobile Device UI. Worked across international teams spread across multiple continents and time zones, one of the earlier experiences that shaped Simon's understanding of designing for users he would never meet in person.
UX Designer III
Microsoft / MSN · Mountain View, CA ·2006–2008
Lead designer on a strategic, client-facing redesign with global reach: the first effort to unify the fractured social experiences across MSN properties. Introduced Web 2.0 standards (blogging, inline comments, user-generated content) into a cohesive suite for the first time at Microsoft scale. Key contributor to UX strategy for new features integrated across the MSN brand.
Interactive Art Director
Godfrey Q & Partners San Francisco · San Francisco, CA · 2005–2006
Contributed to major client campaigns including the Borland 2006 Advertising Campaign and the Freescale Semiconductor collateral redesign. Developed brand guidelines, interactive storyboards, and CRM-focused outbound email campaigns.
Interactive Art Director
World Savings · Oakland, CA · 2002–2005
Delivered frequent direct email campaigns under strict brand standards. Direct email performance was evaluated against the same parameters as print campaigns; in every instance, email outperformed. Average click-through and conversion rate across campaigns: 6.1%.
Associate Creative Director of Interactive
Publicis Dialog · San Francisco, CA · 2000–2002
Designed consumer relationship programs for HP, Whirlpool, Microsoft, Del Webb, Inktomi, Ask Jeeves, and Garnier across a full-service agency handling PR, media, branding, and strategic planning. Consistently delivered on tight advertising deadlines without sacrificing quality.
Early Career (1995–2000)
Sr. Web Graphic Designer and related roles at AOL/Netscape (1999), PCWorld (1999), Gamespot.com (1996–1999), Zip2 (1996), and Dimension X (1995). Continuously employed in web design since 1995, when some of my eventual colleagues were still in diapers.
Education
Academy of Art College, San Francisco McKinsey Management Accelerator · Bayer Crop Science · 2022
Testimonials
"Simon played a key role in my growth as a UX professional. Under Simon's mentorship, I was able to successfully transition to an enterprise-scale UX organization and gained the necessary professional skills to thrive in that environment. Simon has very strong leadership capabilities and cares for his team. At Climate, he ensured UX was prioritized across multiple organizational changes, and was promoted to Director of UX for his efforts."
Mark Hilton, UX Researcher, Climate (Bayer Crop Science)
"One of the most unique, talented creative directors I have had the pleasure to work with in the digital space. Simon introduced me to 'user experience planning' as a specialty way before entire agency departments were created for that purpose, and his innovative designs for even the most mundane business services always surprised and delighted clients. He excels in creative presentation, able to sell his vision from early concepts before the heavy work of digital production has been finalized, resulting in projects that come in on time and budget."
Pamela Radford, Marketing Executive (formerly Head of Kindle Customer Engagement, Amazon)
"Simon always brings end-to-end product thinking. He is always realistic and pragmatic about customer needs. He is not romanced by technology solutions. Simon is a great storyteller and great at narrating a design discussion."
Colleague, Capital One
"Simon is incredibly easy to work with. The nature of the work I do is very ad hoc, and Simon is always accommodating on short notice. I can rely on him to provide rational and informed feedback quickly."
Where organizations once built internal R&D capabilities and developed solutions from the ground up, leadership now scans the horizon for acquisition targets. We’ve created the private equity version of R&D — and it’s far messier than anyone admits.
Uber users who load gift cards sometimes get higher fare quotes for the same route. I’ve designed parts of this machine — and I can tell you exactly how we got here, and what it means that UX designers became accidental architects of systems that work against the people using them.
The job isn’t to polish the obvious — it’s to push past it, and teach your team to do the same. First ideas feel good because they come quick and feel familiar. That’s exactly the danger. Most first ideas aren’t wrong: they’re just unfinished.
If anything here resonates, I'm easy to reach. No pitch, no pressure.
Most people start with a quick note. If there's a fit, a 90-minute session usually tells them more than six months of guessing.